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Game Plays: 1462
Added on: 20-Mar-2009

The goal of the game is to steal your opponent blind and get naked his/her figure. The rules are according to classic Five Card Draw Poker. The game runs through several rounds. Each round, 5 cards are dealt to both players. After the first obligatory bet, both the players may increase their bets. When all the first bets are seen, cards change happens - an arbitrary number of cards can be changed (0-5). The next bets runs the same way as the first bets. When the next bets are seen, the cards are exposed and bets settled up. The winner is the player with a better combination of cards (see scoring). The first obligatory bet in the first round is 1 chip; the maximal increase is 5 chips. Both the values are increasing every round by 1 unit so that e.g. there is obligatory bet 2 chips in the second round and the maximal increase is 6 chips. A player may fold cards during both bets. Accordingly, the game round is untimely finished. Warning: Figures are completely naked only after 10:00 PM and/or to those players who have their age above 18 years set up. Controls Click on Add (>) or Take Away () button to bet the maximum permissible number of chips for the given round; double click on the Take Away (

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Game Plays: 683
Added on: 20-Mar-2009

Checkers is a game for 2 players where players try to capture all the opponent's figures. There are black and white figures on the board. Whoever captures all the opponent's figures is the winner. Controls The game is controlled with the mouse. A piece can be moved by clicking with the left mouse button, dragging it to the place you want to, and dropping it.

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Game Plays: 571
Added on: 20-Mar-2009

A 2 player game that follows the classic Poker Texas Hold'em rules. The goal of the game is to win all your opponent's chips over several rounds (the pot). The winner is the player with the best 5 card combination from all 7 available cards which are comprised of community cards (face-up on the table) and hole cards (held in the player's hands). When the cards are dealt every player gets two hole cards. After the first obligatory bet, 3 community cards are shown simultaneously (the flop). After the flop there is another round of betting and the dealing of a fourth community card (the turn). A further round of betting precedes the dealing of a fifth and final community card (the river). Controls The game is controlled using the mouse. Bets may be set by selecting arrows pointing left (decreasing) or right (increasing). The current value of the bet is shown between the arrows. The following options are available during the course of a game: * Fold - discard your hand and forfeit the right to the pot * Call - match the existing bet * Check - wait and see if your opponent increases his/her bet * Raise - increase your bet Points At the end of every round, the best 5 card combination of each player is compared to determine a winner. Standard poker hands in descending order are:Royal Flush - the highest possible combination. Ace, K, Q, J, 10 of the same suit.Straight Flush - five cards of the same suit in sequence.Four of a Kind - four cards of the same rank.Full House - three cards of the same rank, two cards of another rank (the rank of three cards determines which is higher).Flush - five cards of the same suit. Odds of 1 to 510.Straight - five cards of mixed suits in sequence.Three of a Kind - three cards of the same rank and another two cards.Two Pairs - two pairs, each consists of two cards of the same rank.One Pair - one pair that consists of two cards of the same rank.High Card - five cards that do not form any combination above. A card with the highest rank compares with the highest rank of opponent's hand.

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Game Plays: 1962
Added on: 20-Mar-2009

The chess is a board game for 2 players where the players try to checkmate the opponent's king. There are black and white figures on the board, each of them has its rule for movement and usage. Whoever ensures the opponent's king cannot move is the winner. Controls The game is controlled with the mouse. A figure can be moved by clicking the left mouse button, dragging it to the place you want to, and dropping it.

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Game Plays: 447
Added on: 19-Mar-2009

Two players play on a squared game board. Every player has one symbol assigned - a circle or a cross. The players alternate in writing of symbols. The goal of the game is to make a horizontal, a vertical or an oblique pentad of the same symbols. The pentad must not be interrupted by opponent's symbol. Whoever makes the pentad first is the winner. Controls The game is controlled with the mouse. To write your symbol click the left mouse button in the desired location.


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Game Plays: 662
Added on: 19-Mar-2009

The goal of the game is to use up all the cards from the source stacker in the upper left corner and the dealt cards on the board and to build ascending suit card sequences in the upper right corner. All in the shortest possible time. Controls The game is controlled with the mouse. Pick up a card by clicking on it and drag it to the desired destination. If it is possible to place a card into one of the suit stackers, simply double-click the card. The card will be moved automatically. Points The player gains points for every card placed for the first time in one of the four suit stackers. This bonus diminishes during the course of the game though � it starts at 40 points and every 15 seconds it drops by 1 point. Turning over of the source stacker in the upper left corner is not penalized.

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Game Plays: 816
Added on: 19-Mar-2009

The game rules are based on standard rules of Mau Mau. There are three rounds per a game. The round is finished when one player gets rid of the last card from hand. The winner is the one who has less penalty points. Controls The game is controlled with the mouse. You choose a card by clicking on it with the left mouse button. You take card from the stack the same way. Points At the end of every round the penalty score is added to the loser. Penalty score is computed from the penalties of each card. The winner is who has lesser penalty score. The card penalties follow: card seven = 7, card eight = 8, card nine = 9, card ten = 10, jack = 2, queen = 3, king = 4, ace = 11.

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Game Plays: 2583
Added on: 19-Mar-2009

The goal of the game is to sink all the balls of the same type into the side pockets and as the last move to sink the black ball with number "8" into the appropriate pocket. The type of balls each side plays with is decided in the opening break. Rules: * Players use the cue to hit the white ball so that it collides with other balls and directs them into one of the pockets. * Players take turns. A player�s turn ends when he fails to pocket at least one of his balls or when he/she commits a foul. In case of a foul, the opponent gets two attempts to sink in the next ball. * The black ball should only be played after sinking all the other balls of one type. If the player sinks the black ball while he still has some of his balls left on the table, he/she loses immediately. Types of balls: * Full - seven balls marked by numbers 1, 2, 3, 4, 5, 6, 7, which are player by the first player * Halves - balls played marked with numbers 9, 10, 11, 12, 13, 14, 15, which are played by the second player * Black - the ball marked by number 8, which is player by both players after sinking all their respective balls Terms: * Strike - hit by the cue into the white ball. * Break - the first strike into the balls in the initial formation (stacked into the triangle shape). * Run - a series of strikes ending with a strike which did not result in sinking a ball. * Sink - sinking a ball into one of the pockets. * Pocket - one of the six holes which the balls must be sunk into. * Starting line - a vertical line, from which the initial break is executed. Also the first strike after the opponent sunk the white ball is executed from this line. * Foul - illegal play Fouls: * Strike, after which the white ball does not touch any of the player�s balls. * Strike, which results in the white ball being sunk. The opponent then gets to chose the starting position of the white ball on the starting line. He/she then has to play his/her ball into the right side of the table before it touches any of his balls. Otherwise, also his strike will be a foul. * Strike, which results in the white ball first touching of the opponent�s balls or the black ball. * Strike, which results in sinking an opponent�s ball. The course of the game: * Break - The balls are stacked in the initial form. One of the players carries out a strike trying to sink in any of the balls except the black while not committing a foul. In case he/she is successful, the player then continues to play with the same type of balls, which he sank in as first, for the rest of the match. The opponent plays the other type of balls. Should the first player not succeed in sinking a ball in the break, it is the opponent�s turn to try to achieve this. Until the strike which determines which player plays which type of balls, both players are allowed to play (via the white ball) into any of the balls except black (so called "open table"). * Playing the balls of a particular type - once the type of balls is determined for each player, the players take turn in runs. Each of the them can play until he/she carries out a strike which does not result in a sunk ball or until he/she commits a foul. * Sinking the black ball - after sinking all his/her balls the player must sink the black ball into the pocket lying opposite to the one into which the player sunk his/her last ball. If successful, the player wins. Controls After sinking all his/her balls the player must sink the black ball into the pocket lying opposite the one into which the player sunk his/her last ball. If successful, the player wins. If, however, the black ball is sunk into another pocket, he/she loses. Also, if a player commits a foul while sinking the black ball into the correct pocket, the player loses. If the player who sank his/her last ball second, sinks this last ball into the same pocket as the first player, he/she must sink the black ball into the same pocket as his/her last ball. Points For every correctly sunk ball the player gains points according to the following rules: points = b * (1000 - 5 * t) - t ... number of seconds from the beginning of aiming - b ... the sequence of sinking in the current run (when sinking more than one ball, the sequence with higher value is used) Foul: -500 Run without sinking: -100 (the first run does not count though) Finishing the game by sinking the black ball: +5000 Losing by wrongly sinking the black ball: deleting the entire score (score = 0) The score can never drop below zero.

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Game Plays: 1201
Added on: 19-Mar-2009

Prepare your men to move around the battle field, fire with bows, magic or use swords to win in this board game. This game is a powerful strategy RPG development module using Flash MX. Enter the world of fantasy and legends. This game calls upon your skill and courage to rally a heroic force and destroy the enemy in battle. Wage strategic warfare with a team of specialized warriors and mystical creatures at your command. Manipulate your army from a wide range of fighters or mages, and unleash the fury of beasts to dominate the battle arena. In this flash game you'll find it all: ambiance, adventure, strategy, intuitiveness, simplicity and more!!! Nothing is missed, I Guess. Controls: Tactics Core supports four basic commands: Attack - Deal physical or magical damage to a target or target area. Healer units use Heal to restore HP instead. Move - Walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - End the current unit's turn. If no actions were taken, this unit only waits half the time for its next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit.

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Game Plays: 983
Added on: 19-Mar-2009

Free roaming, action packed, top down, space RPG. Either playing for Humans or Aliens, battle your way up the ranks by doing various types of missions, buying and upgrading ships, buying and installing a large range of weapons and utilities, creating gangs, mining asteroids, and also fighting against real people from around the world in the multiplayer sectors. There is a large galaxy to explore, divided int 400 sectors containing space stations, planets, black holes, worm holes and more...

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