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Game Plays: 843
Added on: 20-Mar-2009

The goal of the game is to create as many valid nouns as possible and to score more goals than your opponent in 6 rounds. If the match is in a tie then the first goal decides. Controls Words are created by clicking on letters in the stack. When you click on a letter in an edited word it will be put back in the stack. When you click on the "Send" button (right next to the edited word) the word will move to the list of created words in the upper left panel. When you click on the "Clear" button the word will be canceled and remaining letters will move to the stack. It is possible to show the playing area in the foreground by clicking on it to see the current state of the round - the path to the goal. When you click again the playing area will be hidden. Points Both the players play concurrently. Every player has 90 seconds to create as many nouns as possible from 11 letters in the stack (letters may be used in next words repeatedly). The Czech letter CH is evaluated as 2 letters. Nouns that are not in the wordbook will turn gray and move down (they will be eliminated). After every round the words of both players are compared and eliminated those that are the same. This means that only the valid and unique words stay in the list. Those words are drawn then in the trajectory of 20 positions (letters) on the playing area. Every position greater than the 20th one stands for goal. If both players pass the goal line simultaneously then the higher number of positions decides. The next important case of evaluation is players' being red/yellow-carded. A player is yellow-carded when their longest valid word is shorter than the opponent's longest valid word. A player is red-carded when their opponent used all the letters in the stack. A red card implies that in the next round the player's last enabled letter in the stack will become disabled.

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Game Plays: 1315
Added on: 20-Mar-2009

The goal of each player is to move all his pieces (known as �men�) around the board into the bottom right quarter of the board (known as the �home board�) and subsequently move them off the board (�bearing off�). The winner is the first to bear off all his men. Each player�s turn starts with the roll of two dice. The numbers rolled determines the number of spaces the player can move his men. The following rules apply when moving your men: * The number you roll on each die must be respected. For example, if you roll a 3 and a 6 and decide to move one man 9 spaces, then you are actually making two moves, one of 6 and one of 3. * Rolling a double allows the player to make four moves in one turn rather than the usual two. So, rolling two 3�s enables the player to move his men four times three places. * You can only move your men onto a space (�point�) that is free of men, contains your own men or is occupied by no more than one of your opponents men (a �blot�). * Landing on a blot enables you to remove the blot and it will be placed on the centre bar. A man that has been hit in this way must attempt to re-enter from the opposing home board when his turn comes. Should he roll numbers occupied by your men then he cannot enter the board and it is your turn to play. * A player is compelled to make either or both of his moves in his turn if he can. As soon as a player has all his men in the home board he can start bearing them off. This is done by removing men from the points that match the roll of your dice. If you roll a number higher than the highest point on which you have a man then you are entitled to bear off the man on the highest point. At any time before rolling a player is entitled to double the stakes by clicking on the doubling cube. The stake corresponds to the number of points awarded at the end of the game (see below). The new stakes are offered to the opponent. Accepting the new stakes means the game continues and the player who accepted now has control of the doubling cube. Refusing the new stakes means the refusing player forfeits the game. Controls The game is controlled by the mouse. To roll the dice move the mouse over the rotating dice and left click the mouse button. Moving your men is facilitated with indicators showing you which points you can move to. To use the doubling cube simply use your mouse to click on it before rolling the dice. Points In Backgammon a player can have three different types of victory: * Standard (1 point) whereby your opponent has also begun bearing off as you bear off your last man. * Gammon (2 points) whereby your opponent has not yet started bearing off his men as you bear off your last man. * Backgammon (3 points) whereby your opponent has not yet begun bearing off, or he has a man on the centre bar or your home board, as you bear off your last man. The number of points are multiplied by the value on the doubling cube (the starting value of 64 on the doubling cube actually equals a doubling value of one i.e. no doubling at all).

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Game Plays: 1171
Added on: 20-Mar-2009

You are the center forward of the hockey team and you have to shoot as many goals as possible. The weakest place is indicated with a target but it's not easy as you would expect. You have to use perfect timing for each shoot or you gain less points than you would at the right time. Controls The game is controlled by the arrow keys. The horizontal keys determine the shot direction, the length of time the vertical keys are pressed determines the power of the shot. Points As soon as you hit the target the more points you gain. The duration of the target and its value is indicated by color that changes from green (300 points) to red (100 points). Moreover, in the second and third period the red color means the target will disappear. In the first period the target disappears only if you hit it. If you hit a furious fan you can gain a special bonus of 200 points.

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Game Plays: 1441
Added on: 20-Mar-2009

Your task is to break through the outlaws in the western town where Jack is jailed. There are 14 rounds and in every round you'll have to face 3 outlaws. But be aware, they try to fake the shoot and only 1 is the right. You have to react quickly and shoot sooner an outlaw gets you down. If you shoot an outlaw while faking, you lose one of your life. If an outlaw gets you down, the game is over. Controls The game is controlled by the arrow keys or by mouse. Shoot at the left outlaw by pressing the left arrow key, the center outlaw by up/down arrow key and the right outlaw by the right arrow key. When using a mouse, just move the cursor over an outlaw and press the left mouse button. Points When you get an outlaw down you gain points that are equal to 1500 - millis where millis is the time you needed to shoot him.

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Game Plays: 763
Added on: 20-Mar-2009

The goal of the game is to find 10 pairs with the same picture. If you turn 3 or more times any card from the pair you lose points and therefore if you turn one card from pair, as the second one you should turn the second card from the pair. Be aware, cards sometimes change their positions to confuse you. Controls The game is controlled with the mouse. Cards are turned on/off by clicking the left mouse button. Points When one pair is found you can gain 1000 points but for every third or next turn you lose 100 points of those 1000. Simultaneously there is 2000 points for time bonus that is decreased every second for 5 points.


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Game Plays: 897
Added on: 20-Mar-2009

The goal of the game is to fill in a grid with 81 digits (size of 9x9 cells) with remaining digits 1 up to 9 so that no digit appears in a row, a column, or a box (size of 3x3 cells) no more than once. The difficulty of the Sudoku game is particularly given how difficult is to find out what digit to fill and the total number of cells that are empty. You can write hints i.e. small digits you think that are candidate digits in a given cell. You can use candidate digits not only for overview but also for simple or advanced strategies. Controls The game is controlled with the mouse. When you click with the left mouse button a circle with 9 numbers appears. When you select a number you can do one of two actions: by pressing a number you enter a guess or by pressing a number with a short delay you fill in a final number. Points The maximum number of points you can gain is given by the difficulty of the quiz (from 4000 points at the easiest level up to 10000 points at the hardest level). The difficulty is drawn with a white horizontal line. The maximum number of points is gradually decreasing (total time is 60 minutes) during the game time. Moreover, for every wrong digit you have filled in you lose 6 minutes of the total time. The yellow line drawn in the white line indicates your current progress and you current number of points. Beware! If you untimely end the game your score will be 0 points.

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Game Plays: 1531
Added on: 20-Mar-2009

The goal of the game is to sink all the enemy ships. First deploy your battle ships and wait for your opponent's deployment. In the next round shoot where you think the opponent's ships are deployed. Controls In the first round you deploy your ships. You can drag n' drop with the mouse. In the next round you shoot by clicking the left mouse button. Points You earn 500 points when you hit an enemy ship. You lose 100 points when you hit water. Your score can never be below zero.

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Game Plays: 867
Added on: 20-Mar-2009

Your task is to piece a puzzle of 36 parts in the shortest possible time together. Controls The game is controlled with the mouse. A part can be moved by clicking with the left mouse button, dragging it to the place you want, and dropping it. When you put the right part in the puzzle, the remaining parts counter in the green target will decrease. Points You gain 100 points for every correctly placed part. Simultaneously there is 2000 points for time bonus that is decreased every second for 5 points.

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Game Plays: 712
Added on: 20-Mar-2009

A classic strategy board game for 2 players. Played in turns, the game is a duel between black and white pieces on a square grid where the objective is to ensure there are more of your pieces at the end of the game than your opponents. Turn your opponents pieces from black to white (or vice versa) by simply moving your piece in a straight or diagonal line over your opponents piece. The game ends either when the board is full or when neither of the players can move. Points A player�s score is equal to the number of his/her pieces on the board.

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Game Plays: 2144
Added on: 20-Mar-2009

The goal of the game is to steal your opponent blind and get naked his/her figure. The rules are according to classic Five Card Draw Poker. The game runs through several rounds. Each round, 5 cards are dealt to both players. After the first obligatory bet, both the players may increase their bets. When all the first bets are seen, cards change happens - an arbitrary number of cards can be changed (0-5). The next bets runs the same way as the first bets. When the next bets are seen, the cards are exposed and bets settled up. The winner is the player with a better combination of cards (see scoring). The first obligatory bet in the first round is 1 chip; the maximal increase is 5 chips. Both the values are increasing every round by 1 unit so that e.g. there is obligatory bet 2 chips in the second round and the maximal increase is 6 chips. A player may fold cards during both bets. Accordingly, the game round is untimely finished. Warning: Figures are completely naked only after 10:00 PM and/or to those players who have their age above 18 years set up. Controls Click on Add (>) or Take Away () button to bet the maximum permissible number of chips for the given round; double click on the Take Away (

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