Game Plays: 1027
Added on: 21-Mar-2009
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The goal of each player is to move all his pieces (known as �men�) around the board into the bottom right quarter of the board (known as the �home board�) and subsequently move them off the board (�bearing off�). The winner is the first to bear off all his men. Each player�s turn starts with the roll of two dice. The numbers rolled determines the number of spaces the player can move his men. The following rules apply when moving your men: * The number you roll on each die must be respected. For example, if you roll a 3 and a 6 and decide to move one man 9 spaces, then you are actually making two moves, one of 6 and one of 3. * Rolling a double allows the player to make four moves in one turn rather than the usual two. So, rolling two 3�s enables the player to move his men four times three places. * You can only move your men onto a space (�point�) that is free of men, contains your own men or is occupied by no more than one of your opponents men (a �blot�). * Landing on a blot enables you to remove the blot and it will be placed on the centre bar. A man that has been hit in this way must attempt to re-enter from the opposing home board when his turn comes. Should he roll numbers occupied by your men then he cannot enter the board and it is your turn to play. * A player is compelled to make either or both of his moves in his turn if he can. As soon as a player has all his men in the home board he can start bearing them off. This is done by removing men from the points that match the roll of your dice. If you roll a number higher than the highest point on which you have a man then you are entitled to bear off the man on the highest point. At any time before rolling a player is entitled to double the stakes by clicking on the doubling cube. The stake corresponds to the number of points awarded at the end of the game (see below). The new stakes are offered to the opponent. Accepting the new stakes means the game continues and the player who accepted now has control of the doubling cube. Refusing the new stakes means the refusing player forfeits the game. Controls The game is controlled by the mouse. To roll the dice move the mouse over the rotating dice and left click the mouse button. Moving your men is facilitated with indicators showing you which points you can move to. To use the doubling cube simply use your mouse to click on it before rolling the dice. Points In Backgammon a player can have three different types of victory: * Standard (1 point) whereby your opponent has also begun bearing off as you bear off your last man. * Gammon (2 points) whereby your opponent has not yet started bearing off his men as you bear off your last man. * Backgammon (3 points) whereby your opponent has not yet begun bearing off, or he has a man on the centre bar or your home board, as you bear off your last man. The number of points are multiplied by the value on the doubling cube (the starting value of 64 on the doubling cube actually equals a doubling value of one i.e. no doubling at all).
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